All aspects; Volumetrics using blender
This is a Blog following my efforts to bring my Final visual effects project to fruition
Shot matching and set design + sound design
A blog following the steps I took in creating a main hero asset for a virtual production set
Used this project to teach myself CG incorporation using Blender.
Textured a scene with only procedural shaders using noise nodes and OSL code
I recreated a set of "Revolutionary road"
A blog following how I went about creating a spaceship design, following the design philosophy of Star Wars ships
All aspects, fully modeled by me in Maya
Replaced a character from a popular movie with a new actor using After Effects
Fully coded by me without the use of AI, script is made to function in Maya
All aspects, professionally made.
Here are some of the storyboards I've made